Conditions Overview #
Conditions are time limited effects that change how ships and objects work. They are applied by weapons and abilities, and can enhance or weaken their target.
Positive Conditions #
- Amped: Increases max acceleration
- Boosted: Decreases energy cost to use engines
- Energized: Adds energy to the reserve over time
- Reinforced: Reduces damage taken
- Repairing: Repairs hull damage over time
- Stealth: Decreases visibility
Negative Conditions #
- Ability Lock: Prevents abilities from being activated
- Blinded: Prevents sensors from being used
- Compromised: Increases damage taken
- Damping: Rapidly decreases the ship’s velocity
- Degrading: Damages hull over time
- Disabled: Prevents energy from being used
- Drifting: Prevents engines from being used
- Sapped: Drains energy from reserve over time
- Shaken: Increases energy cost to use engines
- Slowed: Decreases engine max acceleration
- Tagged: Increases visibility
- Weapon Lock: Prevents weapons from being activated