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Movement and Sensors

Tutorial - This article is part of a series.
Part 9: This Article

Movement
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The trajectory of your ship is indicated by a white line. Ship velocity is inherited from previous turns, meaning careful management of acceleration is key to good positioning. Ship trajectory can be affected by collisions with objects and enemy projects, as well as the activation of their engines.

Engines
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To use ship engines, first select the ship to view its acceleration ring. By right clicking inside the ring you can order your ship to accelerate that direction, changing its velocity and end position. Acceleration is separated into several bands determined by the maneuverability of the ship. Each band requires one additional energy over the previous.

Engine Info
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  • Left click on Engine Icon: Reset energy level.
  • Dotted orange line: Current acceleration band
  • Solid orange line: Maximum acceleration

Sensors
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Sensors systems are how your ships detect asteroids, outposts, and enemy ships and projectiles. Neutral objects, like asteroids and outposts, start with their initial positions revealed but enemy positions begin unknown. These unknown objects will only be displayed once they are within sensor range. Each ship has a default sensor range which can be extended by assigning additional energy.

Sensor Controls and Info
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  • Left Click Energy: Set energy level
  • Left Click Icon: Reset energy level
  • Yellow dotted line: Current range of your sensors
  • Orange dotted line: Range of your sensor at the start of the resolution phase
  • Orange dotted ships: Last known position of an enemy ship
Tutorial - This article is part of a series.
Part 9: This Article